Complexity International       /vol11/aoyagi01/ © Copyright 2005     
Volume 11 Received: 
Accepted: 
November 2004
December 2004



Massive individual based simulation: forming and reforming of flocking behaviors

Masaru Aoyagi and Akira Namatame

Abstract
     The challenge is how to give the creatures the ability to follow spatial restrinction while keeping the complexity low enough to still allow for real-time simulation of the herd. This method involves making modifications to Reynolds' flocking algorithm.[1,2] We would like the herd to move in natural-looking paths. Also, we would like the creatures to travel smoothly in 3D space, with speed reguration in curve.


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2005, Massive individual based simulation: forming and reforming of flocking behaviors, Complexity International, Volume 11, Paper ID: aoyagi01, URL: http://www.complexity.org.au/vol11/aoyagi01/
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