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/vol11/aoyagi01/ | © Copyright 2005 | |||
| Volume 11 | Received: Accepted: |
November 2004 December 2004 |
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Massive individual based simulation: forming and reforming of flocking behaviors
Masaru Aoyagi and Akira Namatame |
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| Abstract | |
| The challenge is how to give the creatures the ability to follow spatial restrinction while keeping the complexity low enough to still allow for real-time simulation of the herd. This method involves making modifications to Reynolds' flocking algorithm.[1,2] We would like the herd to move in natural-looking paths. Also, we would like the creatures to travel smoothly in 3D space, with speed reguration in curve. | |